I'm excited to share something that's been in the works for quite a while now – a new set of example files for TDBitwig. This release is a combination of a TouchDesigner environment file, a Bitwig project, and a detailed Wiki document to guide you through it.
What's Inside the Pre-Release
These files are a peek into what will soon be part of the standard TouchDesigner Samples directory. For now, you can access them in a special pre-release form. They originated from the live sessions and testing workflows that Mark Hashimoto and I have been refining, and we've aimed to present them as a comprehensive template that covers a wide range of functionalities.
For a bit of context, you can see where some of this work began by watching a segment of our Node Institute presentation starting at the 2-hour mark here.
Since the initial release of TDBitwig, I've been building and tweaking this demo. I’m pleased to report that it's been a stable journey, affirming TDBitwig's reliability for live performance environments. Of course, true validation comes with real-world use, so I'm looking forward to seeing how it performs in real life.
Explore and Learn
This demo is designed to guide you through creating a bidirectional interface with Widgets and Bitwig remote controls, understanding binding in this environment, and setting up a scene changer. It will also touch on visual track solo/mute setups, delve into automation, and provide a peek at a 3D note visualizer.
We’ve also tackled the integration of audio streaming from The Grid into TouchDesigner, covering both MacOS and Windows platforms. My goal with this demo is to provide a resource rich with advanced insights to help you build a complete live show.
It’s a comprehensive look at the system, aimed at those looking to deepen their knowledge rather than a light introduction. I’ve poured what I've learned into this, hoping it inspires you to take things in your own direction.
Access the Resources
I hope these tools prove to be a valuable addition to your investigations and invite you to share how you're using them in your projects.